曲靖师范学院学报 ›› 2025, Vol. 44 ›› Issue (1): 59-67.

• 文艺学研究 • 上一篇    下一篇

《黑神话:悟空》:中国文化出海通关的三重进路

薛哲   

  1. 中国社会科学院大学 马克思主义学院,北京 102401
  • 收稿日期:2024-09-13 出版日期:2025-01-26 发布日期:2025-04-09
  • 作者简介:薛 哲,中国社会科学院大学马克思主义学院博士研究生,主要从事当代网络文艺理论研究。

Chinese Culture Going Global through Video Games——A Case Study of “Black Myth: Wukong”

XUE Zhe   

  1. School of Marxism,University of Chinese Academy of Social Sciences, Beijing 102401, China
  • Received:2024-09-13 Published:2025-01-26 Online:2025-04-09

摘要: 《黑神话:悟空》自上线以来爆火全球,它的惊艳“出圈”彰显出电子游戏作为新型载体推动文化“出海”的强大效能。作为新型数字媒介和信息载体,电子游戏推动跨文化传播的逻辑链条和达成路径即玩家以算法经验接入游戏,从游戏达至文化的进路分别历经符号层、叙事层和文化层三个层面,玩家的心态认知也分别从“游戏好玩”到“故事好看”继而上升至发掘和肯认故事背后隐在的文化价值观念。《黑神话:悟空》文化出海通关三重进路的技术逻辑,或可强调除去娱乐性、盈利性之外,电子游戏的重要属性:为后现代主义背景下人们理解“世界性”缔造新的可能和途径。

关键词: 《黑神话:悟空》, 电子游戏, 文化出海, 符号层, 叙事层

Abstract: The paper takes “Black Myth: Wukong” as an example by, focusing on the theme of video games promoting cultural globalization and exploring the logical chain and achievement path of cross-cultural communication with video games as a new digital medium and information carrier. Players use algorithm experience to access games, and the path from game to culture goes through three levels: symbol layer, narrative layer, and cultural layer. Players' mentality and cognition also rise from “fun games” to “beautiful stories” and then to explore and recognize the cultural values hidden behind the stories. The study provides theoretical support for research in the field of video games and emphasizes the important attributes of video games beyond entertainment and profitability, creating new possibilities and avenues for people to understand “worldliness” in the context of postmodernism.

Key words: “Black Myth: Wukong” , video games, cultural gobaliztion, symbol layer, narrative layer

中图分类号: